On my small level it's a million people playing my game without giving me one cent. And I think this is one of the number one problems right now in the industry," he told in an exclusive interview. "I would say that the impact that the recession had, especially on AAA games on console, was the rise of second hand gaming. The second hand sales were fuelled by the last recession, said co-founder Guillaume de Fondaumiere, where high games prices forced consumers to seek out cheaper deals in the overpriced AAA market. All this story is is a totally understandable personal reaction from a dev, but it shouldn't have been publicized, much less reported on - self pity doesn't get the industry anywhere.Quantic Dream believes that the company lost between €5 and €10 million of royalties due to the second hand sales of influential PlayStation 3 title Heavy Rain. And besides, the majority of devs, instead of complaining publicly about problems they can't change, are busting their butts trying to make quality games and even trying innovative ways of doing business. Even though used game sales take away some revenue, it's probably just not as much as they think.
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Not everyone has the money to spend on several new games every year! That's not something the industry will be able to change. If it were the case that console games stopped being sold used, I would probably buy them 2-3 years down the line when the retail price has gone down to 30 or even 20.
#Heavy rain game for sale Pc
I'm really cheap, so I buy my PC games when Steam puts them on sale, and I buy my very few console games used on Amazon. I find it silly to think that if used games didn't exist, all those used game players would definitely buy a new copy at full, or close to full, retail price. If we live in a place where you don't actually physically own a game, they can just say hey, were deactivating your old system so you'll spend money on our new stuff. Microsoft decided you shouldn't be using the old Xbox anymore and shut down XBL so all those games people still loved and played are no longer available to play online as you see fit. People don't even realize this is killing the gaming industry ! You can sit there and say it's not a problem and the gaming industry makes enough money.as you'll see in 99% of the comments in this discussion.But now the industry wants to do away with discs all together to prevent this ! Don't you idiots get what's happening here?, they are going to rob us of physical games! I own 11 systems and I can go play all my old games whenever I want, If those games aren't there you can only play what they'll allow you to play, think about it. So you paid $60, received $25 in credit and they turn around and sell it for $57-$55 ! 100% profit and price gouging. Game developers should go after Gamestop, I really have thought this since they bought the rest of the used game industry (EB/Funco land/etc.) I can buy a game for $60 and come back the following day, and they will only give me $25, and that doesn't mean I absolutely have to sell it to them.but now they own all the competition, and there is no where else you can take it that doesn't line their pockets. However, de Fondaumiere did acknowledge that prices of new games are "probably too expensive," and that all parties will need to work together for the best outcome for consumers, retailers, developers, and publishers. The developer went on to say that developers and publishers "are going to see that they can't make a living out of producing games that are sold through retail channels because of secondhand gaming," and will wind up moving exclusively to digital distribution channels. "And my calculation is, as Quantic Dream, I lost between €5 million ($6.8 million) and €10 million ($13.6 million) worth of royalties because of secondhand gaming." "On my small level, it's a million people playing my game without giving me one cent," de Fondaumiere said. He pointed out that the PlayStation 3-exclusive adventure game sold 2 million copies, but the developer's trophy stats show 3 million people played it. But when asked about the impact of the recession by, Quantic Dream cofounder and European Games Developer Federation chairman Guillaume de Fondaumiere pointed to it sparking "the rise of secondhand gaming." Used sales Heavy Rained on Quantic Dreams' parade.Ĭalling the used market "one of the number one problems right now in the industry," de Fondaumiere cited his own studio's Heavy Rain as an example.
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The troubled global economy in recent years has reshaped the gaming industry in a number of ways.